![]() ![]() So, which dungeon are you not looking forward to running once Classic arrives this summer and why? Is there one I missed? One you’d definitely add to the list of “Nope, not going there” and why? I know I’ll wind up running these because there’s the “I remember this” factor - but that doesn’t mean I’m going to like it. I think I still have a Felvine Shard on one of my characters. But the place is huge and it took me years to remember where bosses were. I will grant that the King of Dire Maul run was cool and I did enjoy the Shen’dralar library. You could spend a whole evening just running the dungeon. Once it was moved to dungeon status from raid status, it was broken into wings and you could do the wings at your leisure. I know this was on some people’s list for best dungeon. I think the title for the one I’m going to try to avoid most, though, goes to Dire Maul. Wailing Caverns? Unless I went with someone who knew the way around, I always got lost. ![]() ![]() You had to find all the statues and turn them. But, needing to run both orange and purple sides meant you were in there for hours. The first time I ran it, it was breathtaking. TBC Classic Frost Mage Best in Slot (BiS) Gear List. People mentioned liking Maraudon mainly because - after Cenarius - you came out into a wonderful area of turtles and light and waterfalls. Complete Paladin WeakAuras for World of Warcraft: The Burning Crusade. To this day - if I have to go in there - I run over to the cell block and open the doors. Now, I could be partial to BRD because of the hours spent freeing Major Marshall for the Onyxia attunement quest line. Of all the ones listed above, I think the only ones with cohesive stories are Gnomer, Uldaman, and Blackrock Depths. You went from killing students to killing teachers to killing whelplings to killing an aberration kept in the basement. There was a story told in the bosses and the rooms. “But, Deb! Scholomance, which you listed as your favorite, is also long!” It is, but the saving grace with Scholo is that each section is different. I can think back through all the expansions and come up with one which flaunts its length. ![]() If it takes me more than 45 minutes to run a dungeon, it’s too long. I’m a big fan of any dungeons which aren’t overly long. What do these all have in common? Length. Surprise! This week, I want to hear what dungeons you want to avoid like the plague. Because so many players used boosting to reach max-level quickly, players leveling the traditional way struggled to find other players out in the world to group with for dungeons or quests, which in turn pushed even more players to resort to boosting.Last week, I asked you what dungeon or dungeons you were looking forward to running when WoW Classic arrives. Boosting became the go-to method for leveling new characters, which resulted in players rapidly leveling far faster than intended. Judging from the reaction on the WoW Classic subreddit, players, for the most part, seem happy with the changes. Blizzard notes in that same post the gold earned by those offering boosting services is often used for "illicit activities," with much of the gold earned by boosters sold back to players via third-party sites that are against the game's terms of service. The changes are similar to ones implemented for WoW Classic's Season of Mastery last year, but now also affect Burning Crusade Classic and, according to a Blizzard forum post from several weeks ago, the upcoming Wrath of the Lich King Classic. The changes come just as Blizzard introduced the "Joyous Journeys" event, which grants 50% bonus XP from now until the release of Wrath of the Lich King Classic on September 26. Blizzard has also implemented an XP penalty for lower-level players grouping with higher-level ones, another change to combat boosting. Others are becoming immune to various crowd-control effects like stuns and slows after a certain amount of time. Enemies will now simply teleport to players who attempt to use ledges and walls to avoid damage. Now Playing: Wrath of the Lich King Classic - Date Announce Trailer | World of WarcraftĪs reported by Wowhead, players have discovered that a number of dungeons in Burning Crusade Classic have seen changes to enemy behaviors that essentially prevent them from being grouped up or kited around. Test it out, maybe do smaller pulls at first. Whether that works at level 40 pretty much depends on whether you can take the hits during the pull, and whether you can kill the mobs before going OOM. By clicking 'enter', you agree to GameSpot's You can pull pretty much all the Troggs with two rank 1 frostbolts from near the start, then just wait for them to run to you and AoE them down. ![]()
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